Carrying a weapon around town is a good way to attract attention or blow your cover. Keep guns concealed, or be ready to fight.

Also, while in disguise, you can carry around guns with impunity. Just don’t blow your cover by carrying a non-german gun!

All weapons operate on cinematic ‘infinite ammo’ unless otherwise noted.


These weapons are cheaper, and carrying them while disguised as a kraut doesn’t blow your cover. However, they’re weaker then their foreign made counterparts.


Luger (1C) (1 L) (Semi): The Luger is the standard side-arm for most of the German army, all the way from the lowliest private up to Rommel. It’s cheap, but makes a loud bang.

Machine Guns

MP40 (2C) (2 L) (Auto): The MP40 is a common weapon amoung the Hun, renowned for it’s light weight and rapid, though somewhat inaccurate.

MP44 (3C) (3 L) (Auto): The MP44 is the favored assault rival of the Reich. It isn’t exactly handed out to every singly jack-boot, so getting your hands on one (and the ammo to supply it) could be tricky.


Kar 98k (1C) (2 L) (Bolt): The Kar 98k is the standard, all-purpose rifle of the Nazi war machine. It’s slow, heavy, and not very accurate at all.

Special Weapons

Stielhandgranate (2C) (Special)


Flammenwerfer 42 (5C) (3 Agg) – The Flammenwerfer is no doubt the most terrifying weapon the Axis posseses. Used by elite Gestapo vampire-hunting units, it causes a Rotschrek check at a -4 penalty. A vampire trying to use one suffers a Rage Frenzy check at a -2 penalty.



Colt .45 (2C) (2 L) (Semi) – The standard infantry side-arm of the Allies, the Colt .45 got the job done for plenty of GI’s.

Machine Guns

Thompson Submachine Gun (3C) (3 L) (Auto) – The ‘Tommy Gun’ has been killing folks since before even you were born, and it’s not likely to stop any time soon.

Browning Assault Rifle (4C) (4 L) (Auto) – The BAR is one of the best guns the allies have to offer, and can help you take down a whole squad of fascists handily.


Double-Barreled Shotgun (2C) (4 L/9 Again) (Special) – The Double-Barreled Shotgun has been the tool of irate fathers and revolutionary partisans since time immemorial. However, it only holds two shots, and requires a full turn to reload. Both barrels can be fired at the same time, reducing the accuracy by 2 but doubling the damage for a total of (6 L).

Winchester 1897 (4C) (4 L/9 Again) – The shotgun became an accepted military weapon upon American entry into World War I, when soldiers took hundreds of Model 1897s to Europe as “trench guns.” They were so effective in the close confines of brutal trench combat that Germany tried (unsuccessfully) to have shotguns outlawed for use in war. Combat journals of the period record several instances of soldiers using these guns to shoot enemy hand grenades out of the air, which only added to the guns’ appeal.


M1 Garand (3C) (4 L) (Semi) – The M1 Garand is the iconic WW2 weapon of the allies due to it’s accuracy, portability, and reliability. However, the M1 Garand proved difficult to reload, causing many soldiers to fire off their clips before reloading. On any unsuccessful chance roll, the character must spend an entire action reloading before it can be used again.

Springfield (4C) (5 L) (Bolt) – The Springfield Rifle was a deadly tool that busted more melons than Ghallagher. It is best used as a sniper rifle, gaining a +1 bonus when used at long range.

Hand-to-Hand Weapons

Trench Knife (1C) (1 L/B): In the muddy trenches of war-torn Europe, men were forced at times to rely upon their hand-to-hand weapons for survival. Pistols jammed and weren’t reliable in close combat. In the darkness, some soldiers relied upon their trench knives to dispatch enemies. A trench knife is the precursor to the more modern commando knife. It is double-edged and balanced for fighting. The World War I trench knife has a modification, however, that many modern combat knives do not feature. The trench knife’s knuckle-grip doubles as a set of brass knuckles. The damage is lethal if used as a normal knife (requiring a Strength + Weaponry roll) and bashing if the character chooses to utilize the knuckled grip (requiring Strength + Brawl).

Wooden Stake(OC) (-3) (Special): The wooden stake is probably the most universal weapon among vampires. After all, a kindred’s biggest dangers tend to come from others of their kind. For some reason, only wood stakes are effective against a vampire, but when used effectively, they can instantaneously paralyze a foe. To use a stake effectively, one must take a -3 penalty with the weapon so precisely. Also, in order to drive the stake far enough to paralyze the vampire, a minimum of 3 lethal damage must be done with the stake. A staked vampire falls immediately into torpor and remains in this state indefinitely.

Archaic Weapons

These weapons tend to attract the wrong sort of attention and are difficult to hide. Still, when it comes to killing vampires, there’s few things better then cold, hard steel.

Throwing Knives (4C) (1 L): A throwing knife is weighted differently than a normal tool or weapon. Throwing knives are usually smaller than combat knives as well. Throwing knives are renowned for their small size, difficulty to use effectively, and easy conceal-ability.

Long Sword (4C) (3 L): The long sword, or broadsword, was the most common weapon on the battlefield in the mid-to-late Middle Ages, up until the inclusion of artillery and the arquebus. The long sword is perhaps the most basic of swords: a single-handed, double-edged blade approximately three feet in length. This sword could be used to slash or chop (design elements left over from early sword-making), but the point allowed for wielders to thrust with it, as well. Thrusting allowed a warrior to make his attacks more effective against armor that could absorb slashing or hacking blows.


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